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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

Oliver and Company

Oliver and Company
GenreAction Adventure
DeveloperCoktel Vision
PublisherCoktel Vision
Released1989
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Oliver And Company is a game based on the popular Disney movie "Oliver and Company" and incorporates the most interesting and colorful scenes. It's a classic, action platform with nice visuals and hybrid gameplay. The game was released in 1989 by Coktel Vision for the Commodore Amiga, Atari ST and PC (DOS) home systems.
 
Review
Oliver and CompanySTORY / GAMEPLAY
The story is centered on Oliver, a male kitten lost in the vast New York city. Being on his own, Oliver has to learn the rough life of the streets, deal with stray dogs and deal with other dangerous stuff. Oliver, along with Dodger, a charismatic dog from the neighborhood, goes through a couple of challenges in order to save the life of a little girl, named Jenny. The game contains four different stages. The first stage is a classic horizontal-scrolling arcade adventure in which Oliver (alone) must find food and avoid living obstacles like pedestrians, skaters or angry hotdog sellers. The second stage is played on a single screen in which Oliver has to catch some bones thrown inside the room. At the third stage, Oliver has to take care that his friends won’t make a mess at Jenny's home. In the last level, Jenny is now kidnapped and the young cat must find her with the help of his friends, roaming inside a maze.
The gameplay is overall fun, keeping the player's interest high due to its unique gameplay in each stage. But still, the game seems too easy to play and thus, really short to complete.

GRAPHICS / SOUND
The graphics on the ST version are pleasant, with 16 colors on-screen (the same number as the DOS VGA mode and the Amiga) though the sprites move a bit awkward. I really liked the indoor stages and their cute little details. Note that all 16bit releases have identical graphics which means that they may be a direct Atari ST port.
The game's sound is decent enough, featuring an introductory sampled tune and a few sampled sound effects but no simultaneous music during gameplay.
 
Screenshots
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
 
Gameplay sample
 
Comparable platforms
Atari ST
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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